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Blender one ring donut3/31/2024 ![]() ![]() Whatever shape you draw, no matter how simple or complex, can be pulled from 2D into 3D, and SketchUp then manages the messy parts without your involvement – turning that pulled face into a 3D mesh that can be understood and drawn by your graphics hardware. SketchUp is made for entry-level, minimal-skill architectural visualization tasks – it focuses on maintaining shape and form and makes it quite easy to work in a broad range of ways that are simple to start with – the design of sculpting is not sculpting at all in SketchUp, but instead much simpler – you draw a face, and then you pull that face into 3D space. The thing about SketchUp that I enjoyed, genuinely, is that it was incredibly easy to learn. It was free desktop software (the current “free” version requires that you run in browser and their database of 3D downloadables no longer provides files compatible with older versions where the desktop app was free), so it was good enough. What I didn’t realize is just how tricky it could be to learn real 3D modelling.įor my hobbyist 3D fun, I’ve used a program called SketchUp, first when it was owned by Google. ![]() They’re different because, well, different tasks, but one feeds the other, and ultimately a part of wanting to learn serious 3D rendering and modelling technique is to ensure I can create my own assets for that game idea, instead of just buying and downloading asset packs and kit-bashing until something cool comes out.īecause I have been 3D modelling for 10 years or so already, it made sense to me logically to start there, learning that skill set first before moving to actual full-blown game development, which would require a lot of new skill learning with no real grounding in existing skills (short of macros and some shader code, I’ve never done proper programming). I’ve written a couple times in the past about two divergent but related topics – wanting to make a game myself and 3D modelling and rendering as a hobby.
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